Large City: Kad Whïgza-fjïld

Kad Whïgza-fjïld

Kad Whïgza-fjïld
Example Gnoll architecture.
StateCochi
ProvenceSlïrddáms Principality
RegionFrōk-vlök Woods
Founded1631
Community LeaderLord Syhly
Area216 km2 (86 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation1876 m (6154 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population51043
Population Density236 people per km2 (593 people per mi2)
Town AuraConjuration
Naming
Native nameKad Whïgza-fjïld
Pronunciation/whɪgˈza/ /fjɪld/
Direct Translation[compatible] [ray (of light)]
Translation[Not Yet Translated]

Kad Whïgza-fjïld (/whɪgˈza/ /fjɪld/ [compatible] [ray (of light)]) is a temperate Large City located in the Slïrddáms Principality of the Cochi.

The name Kad Whïgza-fjïld is derived from the Goblin language, as Kad Whïgza-fjïld was founded by Hrihzarh, who was culturaly Gnoll.

Climate

Kad Whïgza-fjïld has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being a cold 2°C (35°F) and its average temperature during the winter being a cold 9°C (48°F). Kad Whïgza-fjïld receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad Whïgza-fjïld covers an area of nearly 216 km2 (86 mi2), and an average elevation of 1876 m (6154 ft) above sea level.

Overview

Kad Whïgza-fjïld was founded durring the early 17th century in late summer of the year 1631, by Hrihzarh. The establishment of Kad Whïgza-fjïld suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kad Whïgza-fjïld was built using the conventions of Gnoll durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Kad Whïgza-fjïld is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Whïgza-fjïld is buildings are arranged within a network of broad packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Kad Whïgza-fjïld's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look arround Kad Whïgza-fjïld reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.

Civic Infrastructure

Kad Whïgza-fjïld possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Whïgza-fjïld has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Whïgza-fjïld has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Whïgza-fjïld. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Whïgza-fjïld's parks.

Kad Whïgza-fjïld has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Whïgza-fjïld.

Kad Whïgza-fjïld has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Whïgza-fjïld has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Whïgza-fjïld has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Whïgza-fjïld has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Whïgza-fjïld has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Whïgza-fjïld has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Whïgza-fjïld has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Whïgza-fjïld's public wards, blessings, and other arcane systems.

Kad Whïgza-fjïld has an Millitary Academy which trains military officers and specilists.

Kad Whïgza-fjïld possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Whïgza-fjïld's grid is powered by a god's will and kindness.

Kad Whïgza-fjïld's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Whïgza-fjïld has a first rate hospital which caters to anyone in need of long term medical care.

Kad Whïgza-fjïld has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Whïgza-fjïld has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Whïgza-fjïld's natural decorations nor waterways.

Kad Whïgza-fjïld has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Whïgza-fjïld has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Whïgza-fjïld has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Whïgza-fjïld is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kad Whïgza-fjïld's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Kad Whïgza-fjïld the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Reigon near Kad Whïgza-fjïld are known to be more aggressive than normal.

Kad Whïgza-fjïld's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Summoning energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 154
  • Farm Laborer: 232
  • Hunters: 164
  • Milk Maids: 141
  • Ranchers: 63
  • Ranch Hands: 136
  • Shepherds: 127
    • Farmland: 206213 m2
    • Cattle and Similar Creatures: 12760
    • Poultry: 153129
    • Swine: 10208
    • Sheep: 510
    • Goats: 102
    • Horses, Mounts, and Beasts of Burden: 5104

Craftsmen

  • Arms and Toolmakers: 104
  • Blacksmiths: 116
  • Bookbinders: 67
  • Buckle-makers: 69
  • Cabinetmakers: 121
  • Candlemakers: 204
  • Carpenters: 167
  • Clothmakers: 141
  • Coach and Harness Makers: 55
  • Coopers: 124
  • Copper, Brass, Tin, Zinc, and Lead Workers: 66
  • Copyists: 48
  • Cutlers: 43
  • Fabricworkers: 110
  • Farrier: 329
  • Furriers: 34
  • Glassworkers: 182
  • Gunsmiths: 117
  • Harness-Makers: 49
  • Hatters: 93
  • Hosiery Workers: 37
  • Jewelers: 59
  • Leatherwrights: 134
  • Locksmiths: 50
  • Matchstick makers: 81
  • Musical Instrument Makers: 75
  • Painters, Structures and Fixtures: 67
  • Paper Workers: 76
  • Plasterers: 68
  • Pursemakers: 81
  • Roofers: 56
  • Ropemakers: 52
  • Rugmakers: 48
  • Saddlers: 92
  • Scabbardmakers: 112
  • Scalemakers: 54
  • Scientific, Surgical, and Optical Instrument Makers: 32
  • Sculptors, Structures and Fixtures: 48
  • Shoemakers: 48
  • Soap and Tallow Workers: 208
  • Tailors: 329
  • Tanners: 63
  • Upholsterers: 70
  • Watchmakers: 71
  • Weavers: 150
  • Whitesmiths: 41

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 35
  • Beer-Sellers: 65
  • Booksellers: 81
  • Butchers: 137
  • Chandlers: 127
  • Chicken Butchers: 139
  • Entrepreneurs: 53
  • Fine Clothiers: 130
  • Fishmongers: 137
  • Florists: 31
  • Potion Sellers: 85
  • Resellers: 212
  • Spice Merchants: 69
  • Wine-sellers: 102
  • Wheelwright: 82
  • Woodsellers: 50

Service workers

  • Bakers: 243
  • Barbers: 192
  • Coachmen: 73
  • Cooks: 204
  • Doctors: 109
  • Gamekeepers: 81
  • Grooms: 44
  • Hairdressers: 164
  • Healers: 129
  • Housekeepers: 141
  • Housemaids: 300
  • House Stewards: 150
  • Inns: 49
  • Laundry maids: 102
  • Maidservants: 170
  • Nursery Maids: 89
  • Pastrycooks: 170
  • Restaurateur: 196
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 73
  • Bleachers: 47
  • Chemical Workers: 29
  • Coal Heavers: 116
  • In-Town Couriers: 121
  • Long Haul Couriers: 110
  • Dockyard Workers: 104
  • Gas Workers: 25
  • Hay Merchants: 43
  • Leech Collectors: 136
  • Millers: 106
  • Miners: 110
  • Oilmen and Polishers: 81
  • Postmen: 124
  • Pure Finder: 66
  • Skinners: 164
  • Sugar Refiners: 29
  • Tosher: 75
  • Warehousemen: 176
  • Watercarriers: 107
  • Watermen, Bargemen, etc.: 164

Skilled Laborers

  • Accountants: 64
  • Alchemist: 73
  • Clerk: 116
  • Dentists: 53
  • Educators: 147
  • Engineers: 73
  • Gardeners: 52
  • Mages: 38
  • Plumbers: 52
  • Pharmacist: 61
  • Professors: 22
  • Scientists: 37
  • Wizards: 22

Civil Servants

  • Adventurers: 48
  • Bankers: 69
  • Civil Clerks: 118
  • Civic Iudex: 58
  • Consultants: 33
  • Exorcist: 110
  • Fixers: 60
  • Kami Clerk: 95
  • Landlords: 103
  • Lawyers: 61
  • Legend Keepers: 88
  • Militia Officers: 340
  • Monks, Monastic: 164
  • Monks, Civic: 170
  • Historian, Oral: 113
  • Historian, Textual: 60
  • Policemen, Sheriffs, etc.: 124
  • Priests: 221
  • Rangers: 71
  • Rat Catchers: 73
  • Scholars: 83
  • Spiritualist: 94
  • Slayers: 28
  • Storytellers: 200
  • Military Officers: 164

Cottage Industries

  • Brewers: 130
  • Comfort Services: 189
  • Enchanters: 57
  • Herbalists: 58
  • Jaminators: 176
  • Needleworkers: 159
  • Potters: 86
  • Preserve Makers: 134
  • Quilters: 75
  • Seamsters: 255
  • Spinners: 145
  • Tinker: 54
  • Weaver: 127

Artists

  • Actors: 52
  • Architects: 19
  • Bards: 76
  • Costumers: 31
  • Dancers: 58
  • Drafters: 32
  • Engravers: 41
  • Fine Furniture Carpenters: 24
  • Glaziers: 55
  • Inlayers: 48
  • Musicians: 154
  • Painters, Art: 26
  • Playwrights: 54
  • Sculptors, Art: 47
  • Wood Carvers: 164
  • Writers: 176

Produce Industries

  • Butter Churners: 159
  • Canners: 154
  • Cheesmakers: 164
  • Ice Merchants: 22
  • Millers: 106
  • Picklers: 88
  • Smokers: 64
  • Stockmakers: 56
  • Tobacconists: 77
  • Tallowmakers: 113

19123 of Kad Whïgza-fjïld's population work within a Foundational Occupation.

29368 of Kad Whïgza-fjïld's population do not work in a formal occupation, but do contribute to the local economy. 2552 (5%) are noncontributers.

Points of Interest

Kad Whïgza-fjïld is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Kad Whïgza-fjïld makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a suit of Jazerant armor of Illusion, an a suit of Jazerant armor imbued with notable amounts of Illusion energies was created near Kad Vept-trimu by in time immemorial, reportedly some time during the late 2nd century.

History